UI Design
Design System
Rome
2024 — ongoing
[INVERSO]
[DETAILS]
[OVERVIEW]
Inverso is the native intranet platform of an Italian real estate asset management firm, built to replace the third-party system its 150 employees had relied on for years. It went into production in early 2025 and remains in continuous development.
I joined as the only designer on the project and have been responsible for the entire design layer: information architecture, design system, and the interface of twelve sections. The work meant turning a set of unrelated internal processes into a single coherent environment, and keeping it coherent as the platform grew.
The entry point is a dashboard of resizable widgets, each available in four sizes that carry different levels of interaction, from a simple notification signal to a full master-detail interface. Users decide how much interface each tool deserves.
The system now counts more than forty components, designed in close dialogue with the frontend and backend teams so that every pattern could be built as drawn. Over the past months I extended that work into implementation, aligning Figma with Storybook and contributing directly to the codebase to close the distance between design intent and shipped product.
I joined as the only designer on the project and have been responsible for the entire design layer: information architecture, design system, and the interface of twelve sections. The work meant turning a set of unrelated internal processes into a single coherent environment, and keeping it coherent as the platform grew.
The entry point is a dashboard of resizable widgets, each available in four sizes that carry different levels of interaction, from a simple notification signal to a full master-detail interface. Users decide how much interface each tool deserves.
The system now counts more than forty components, designed in close dialogue with the frontend and backend teams so that every pattern could be built as drawn. Over the past months I extended that work into implementation, aligning Figma with Storybook and contributing directly to the codebase to close the distance between design intent and shipped product.










